What is singlton?
In software development, the Singleton pattern is a design pattern that restricts the instantiation of a class to a single object. It ensures that only one instance of the class exists throughout the application and provides a global point of access to that instance.
Here are some key characteristics of the Singleton pattern:
Single Instance: A Singleton class allows the creation of only one instance of itself. This instance is typically created the first time it is requested and then reused for subsequent requests.
Global Access: The Singleton instance is globally accessible, meaning that any part of the application can access it without the need to pass references or create new instances.
Private Constructor: To prevent the direct instantiation of the Singleton class, its constructor is made private. This ensures that the class cannot be instantiated using the 'new' keyword from outside the class itself.
Static Instance Method: The Singleton class provides a static method or property that returns the single instance of the class. This method is responsible for creating the instance if it doesn't exist and returning it.
The Singleton pattern is often used in situations where there is a need for a shared resource or a central point of control. For example, logging classes, database connection managers, and thread pools can be implemented as Singletons to ensure that only one instance is created and used throughout the application.
However, it's worth noting that the Singleton pattern has been criticized for its potential to introduce global state and tight coupling, making it harder to test and maintain. It should be used judiciously and considered carefully in the context of your specific application requirements.